{"id":26,"date":"2017-04-06T11:41:43","date_gmt":"2017-04-06T11:41:43","guid":{"rendered":"http:\/\/www.whitepapergames.com\/blog\/2017\/04\/06\/rezzed-2017\/"},"modified":"2017-04-06T11:41:43","modified_gmt":"2017-04-06T11:41:43","slug":"rezzed-2017","status":"publish","type":"post","link":"https:\/\/whitepapergames.com\/news\/2017\/04\/06\/rezzed-2017\/","title":{"rendered":"Rezzed 2017"},"content":{"rendered":"<figure class=\"tmblr-full\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/66.media.tumblr.com\/f9bcfdd93eb6eea3b8312bd7ee76e716\/tumblr_inline_onzkcopERc1qmp1cp_540.jpg?w=640&#038;ssl=1\" alt=\"image\" \/><\/figure>\n<p>We just got back from showing The Occupation for the first time at Rezzed in London\u2019s Tobacco Dock. It was an incredible event, and more than anything, a great way for the team to take a break from working on the game to get some feedback from people. It was great to chat to everyone interested in the game and to meet friends we\u2019ve not seen since showcasing Ether One at different events.<\/p>\n<p>We\u2019ve been working hard on The Occupation for the last 18 months since releasing Ether One on the PS4 (It\u2019s crazy to think it\u2019s been that long!). We wanted to stay quiet with this game instead of talking about it too early on as we learnt a lot of lessons from going through the process with Ether One. When you talk about a game too early on, especially something narrative focused, details can &amp; will change. When these are talked about publicly, it sends a slightly confusing message when the game&rsquo;s released and people can use old information. We feel as though we\u2019re in a strong position with The Occupation now and it\u2019s more about refining the narrative arcs and the game\u2019s design. Visually, we\u2019re pretty happy with where we\u2019re at so you should be hearing much more from us over the coming months &#8211; apologies for the radio silence!<\/p>\n<figure class=\"tmblr-full\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/66.media.tumblr.com\/36ef228a17ee7a2088fbdb32200e4364\/tumblr_inline_onzkdg2EZw1qmp1cp_540.jpg?w=640&#038;ssl=1\" alt=\"image\" \/><\/figure>\n<figure class=\"tmblr-full\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/66.media.tumblr.com\/d2a9dc72eba29b6b8b4a64f64b4d2a6a\/tumblr_inline_onzkd8EuNc1qmp1cp_540.jpg?w=640&#038;ssl=1\" alt=\"image\" \/><\/figure>\n<p><b><\/b><\/p>\n<p>We gained a lot of really valuable feedback from people playing the game at Rezzed and it also identified some needed design changes we\u2019re able to make moving forward. We\u2019ll most likely not attend any shows over the summer, and instead work hard on the game and then attending more shows towards the end of the summer.<\/p>\n<figure class=\"tmblr-full\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/66.media.tumblr.com\/a26f563691b11684de2f1d6cd56d2597\/tumblr_inline_onzkdvYNbb1qmp1cp_540.jpg?w=640&#038;ssl=1\" alt=\"image\" \/><\/figure>\n<p><b><br \/><\/b><\/p>\n<p>The two most frequent questions we got, and rightly so, are; what platforms are you releasing on and when it released? To be honest &#8211; we\u2019re not entirely sure the answer to either of those questions! Platform wise, we\u2019re very open to all platforms. We\u2019ve had some good discussions with the main console holders and they all seem interested. A similar case on PC, but nothing is yet confirmed. Since we use the Unreal Engine it makes multiple platforms very accessible to us so we\u2019ll do our best to get it to everyone that wants it.<\/p>\n<p>A release date is also a hard question thing to answer as things invariably get delayed. We\u2019re pretty confident we can get the game completed before Christmas 2017. That being said, if we\u2019re shipping on consoles, it makes things slightly more tricky. A good estimation the team feels confident about is shipping around the End of Q1 \/ start of Q2 in 2018 &#8211; around March time. <\/p>\n<figure class=\"tmblr-full\"><img data-recalc-dims=\"1\" decoding=\"async\" src=\"https:\/\/i0.wp.com\/66.media.tumblr.com\/8b6021bde0e55e1ac04d465b654118d6\/tumblr_inline_onzke62Gu41qmp1cp_540.jpg?w=640&#038;ssl=1\" alt=\"image\" \/><\/figure>\n<p><b><\/p>\n<p><\/b><\/p>\n<p>If you\u2019d like to know more about The Occupation here are a few interviews we\u2019ve done over the past week:<\/p>\n<p><b>MWEB:<\/b>\u00a0<a href=\"https:\/\/www.mweb.co.za\/games\/view\/tabid\/4210\/Article\/28626\/Why-you-should-take-notice-of-The-Occupation.aspx\" target=\"_blank\" rel=\"noopener\">https:\/\/www.mweb.co.za\/games\/view\/tabid\/4210\/Article\/28626\/Why-you-should-take-notice-of-The-Occupation.aspx<\/a><\/p>\n<p><b>God Is A Geek:<\/b><a href=\"http:\/\/www.godisageek.com\/2017\/03\/interview-with-pete-bottomley-game-designer-and-narrative-on-the-occupation\/\" target=\"_blank\" rel=\"noopener\">http:\/\/www.godisageek.com\/2017\/03\/interview-with-pete-bottomley-game-designer-and-narrative-on-the-occupation\/<\/a><\/p>\n<p><b>GameReactor:\u00a0<\/b><a href=\"http:\/\/www.gamereactor.eu\/news\/525323\/The+Occupation+sets+out+to+marry+the+walking+sim+with+Deus+Ex\/\" target=\"_blank\" rel=\"noopener\">http:\/\/www.gamereactor.eu\/news\/525323\/The+Occupation+sets+out+to+marry+the+walking+sim+with+Deus+Ex\/<\/a> <\/p>\n<p>Thank you all for the incredible support you\u2019ve shown over the past couple of weeks, we were very nervous about the reception of our new game. It\u2019s been incredible hearing everyone\u2019s kind words about what we\u2019re working on and we\u2019ll be sure to keep everyone updated as development progresses. <\/p>\n<p>From the WPG team.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>We just got back from showing The Occupation for the first time at Rezzed in London\u2019s Tobacco Dock. It was an incredible event, and more than anything, a great way for the team to take a break from working on the game to get some feedback from people. It was great to chat to everyone &hellip;<\/p>\n","protected":false},"author":3,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"nf_dc_page":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[4,1],"tags":[7,28,40,48,60,89,92,99,103,106,115,123],"class_list":["post-26","post","type-post","status-publish","format-standard","hentry","category-news","category-uncategorized","tag-7","tag-egx","tag-gamedev","tag-indie","tag-london","tag-rezzed","tag-showcase","tag-team","tag-the-occupation","tag-tobacco-dock","tag-unreal-engine","tag-white-paper-games"],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>Rezzed 2017 - White Paper Games News<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/whitepapergames.com\/news\/2017\/04\/06\/rezzed-2017\/\" \/>\n<meta property=\"og:locale\" content=\"en_US\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"Rezzed 2017 - White Paper Games News\" \/>\n<meta property=\"og:description\" content=\"We just got back from showing The Occupation for the first time at Rezzed in London\u2019s Tobacco Dock. It was an incredible event, and more than anything, a great way for the team to take a break from working on the game to get some feedback from people. 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