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September 20, 2014 by Pete Bottomley

More Ether One WIP in @UnrealEngine 4! The full game has basic lighting now. Making some good progress! #screenshotsaturday

August 15, 2014 by Pete Bottomley

Hey all, Just a quick update this week. We’re focusing on getting the first 40/50 minutes of Ether gameplay & visual complete. It should give us a good idea about how long the rest of the game will take to complete in UE4. The screenshot above is still very WiP and doesn’t represent ‘final’ lighting …

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WHERE IS MY MAC VERSION OF ETHER ONE?

August 15, 2014 by Pete Bottomley

Hi all, A lot of you have been asking about the Mac version of Ether One. It’s great to hear your interest to get Ether One onto Mac and it’s definitely something we’re focused on doing. But Ether One released back in March, why is the Mac version still not out? There are a couple …

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August 13, 2014 by Pete Bottomley

[youtube https://www.youtube.com/watch?v=euIg4nFrhQA?feature=oembed&enablejsapi=1&origin=https://safe.txmblr.com&wmode=opaque&w=250&h=141] Ether One is coming to PS4!! For those of you who didn’t catch the Gamescom stream, Ether One was announced for the Playstation 4 yesterday at the Sony conference! To catch the whole conference you can watch above (we’re featured at 32:30). We’re really excited to be working with Sony on getting Ether …

UDK – UE4 Small update.

August 8, 2014 by Pete Bottomley

So this week we’ve been mostly focusing on getting ALL the content in the game. I think I pretty much have every level in Ether fully built with all materials assigned too. I’ve added the majority of gameplay assets as well but a few are still missing here and there. My intention wasn’t to focus …

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August 4, 2014 by Pete Bottomley

PC Gamer review hung up in the studio – we’re hugely proud of this one since we grew up thumbing through the pages, front to back, to find cool new games. 

UE4 SHADER WiP

July 30, 2014 by Pete Bottomley

Still very WiP but we’re starting to get some of the more complex shaders built in Unreal Engine 4!

July 11, 2014 by Pete Bottomley

WPG Sound Designer NJ Apostol testing his new homemade stomp box

DEVELOP CONFERENCE 2014

July 11, 2014 by Pete Bottomley

So Develop has come to the end & we had such an amazing time at the conference and met some great people.  The funny thing about Develop is that it has a completely different atmosphere than most other events we’ve attended this year. It’s definitely more focused towards game development (who would’ve guessed right?!) & …

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ART PASS OF THE ETHER INSTITUTE AND PICKUPS

July 3, 2014 by Pete Bottomley

Hey all, So another big step this week to getting Ether One playable in UE4! I decided to make this week more of a ‘vertical slice’ for want of a better phrase.  I began with setting up a really basic PlayerController, HUD, Pawn and GameInfo Blueprint so that I could get basic movement and interaction …

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