White Paper Games turns 10!
Today we turn 10 years old.
Saying thank you doesn’t quite encapsulate the gratitude we owe to you all.
When we decided to take the leap and form something from nothing, we didn’t have a larger plan other than creating what would become Ether One, but that game became the foundation of what a White Paper game would define;
A game that respects your time, valuing your input and providing questions surrounding the theme to pull at and explore.
With each title, our goal is to set a bar that’s just outside of our reach so that we can constantly push ourselves both creatively and technically.
Creating games is hard. Creating work that’s deeply meaningful to us is hard. But showing up each day for 10 years has been easy.
For any teams currently forging their own path, we hope our studio may help inspire the confidence that you may be able to achieve that also. We’ve not had any single runaway success, but through sheer brute force we’ve been fortunate enough to continue developing into our eleventh year.
It takes the daily repetition and reflection to put everything into your work, but to also not stay so focused that you may miss the opportunities to grow, and create the inflection points.
We’re currently a team of 9 in Manchester but there are many more past and present collaborators that invest their time and creativity in equal measures, and without them we wouldn’t have been able to ship the work we do.
It took us 10 years to create our 3 titles; Ether One (2014), The Occupation (2019) & Conway: Disappearance at Dahlia View (2021), and we have many more stories to tell, some involving places you’ve visisted, some yet to be explored.
If the past 10 years has been sheer brute force and determination, in the next 10 we want to hone our skillset and develop our craft to deliver (hopefully more than 3!) titles that challenge your thinking, cause reflection and value your time.
We’re now hard at work on the worlds we want to invite you to over the next few years, but where that journey leads us after that is still an unknown.
It’s only by seeing players pick up and resonate with our work that we are then able to make the next game, and the next game, and then hopefully the next.
Whether you visited Pinwheel, Turing, Dahlia View or a variation of the 3, thank you. You’ve allowed us to do what we love each day and we’ll continue to show up in the hopes of hitting that next major milestone.
Here’s to the next 10 years.
– the White Paper team