Conway 1.0.0.6 just released!
Hey all!
We can’t thank you all enough for everyone leaving reviews – as of writing we’re at 93% recent positive player reviews!!
We also want to say a big hello to all our new players who picked up Conway over the Lunar sale – thank you so much for taking a chance on our detective game. We hope you enjoy what you play!
With patch 1.0.0.6, we’ve been able to put a lot of small fixes into the game of anything people have highlighted on their playthroughs.
We’ve included the patch notes below but as ever, please do let us know if you experience any type of issue whether it be a bug or usability and we’ll be sure to take a look.
Main Fix
- Two sets of lockpicks in Levy’s garage have had their keys changed from a combination of C, J & T to X, J & T to prevent keyboard ‘ghosting’ issues
Small Fixes
- The candles in Doer Manor now save their state
- Prevented Lady Doerr defaulting to wrong location in intro
- Fixed an issue where the metal door in Levy’s Garage could end up locked shut, preventing player progression
- Prevented a situation where player could not progress Doerr key conversation because all the boxes on the key are disabled
Quality of Life
- ‘Inspect’ and ‘Use’ item prompts now display when you hover mouse over “notepad & inventory” bar at top
- When opening inventory bar, “click to use and f to inspect” is now displayed on items
Spoiler Fixes
- Fixed an issue when leaving Levy’s Garage during door closing, it glitches back open
- Fixed an issue where the cryptex is solved but sometimes the cipher stayed on screen
As always, please do keep us updated with any issues you may be experiencing either on the forums or via email at support@whitepapergames.com and we’ll be sure to continue to collect feedback and work on any patches that need creating.
Thanks!