Ether One Redux 1.0.4 Patch notes
This patch update was quite a large one, and as a result of this, we’ll be monitoring any game issues very closely over the next couple of weeks. If needed, we’ll patch again quickly for anything broken in the architecture and then if no issues arise, we’ll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas, meaning we’re hoping to see increased performance, but this may also be responsible for some bugs we couldn’t account for.
Engine update:
Unreal Engine has been updated from Unreal Engine 4.8.0 to Unreal Engine 4.13.0
Puzzle fixes:
Included a fix for the Miners Dry, Church & Miners Vigil (candle puzzle) for projectors that weren’t completing correctly in those area.
Game fixes:
Severe culling (assets streaming in) in Pinwheel Harbour and Devlin mine adjusted
Adjustment to end of extraction animation
Added extraction rubber banding
Changed keyboard button prompts to be in red
Fixed timings on subtitles
Fixed possible issues with Ether projector puzzles not saving properly
Removed chances for players getting stuck during extraction sequence
Added additional auto-saves to save player progression more frequently.
Changed audio in menu navigation
Fixed off centre button prompt texts
Centered item inspect text
Set subtitles to On by default
Included spelling corrections in the English subtitles.
Fixed look sensitivity not saving and made slider more impactful, started mouse with higher sensitivity by default
Fixed a corrupted save issue that was occurring when the game autosaved by moving between levels
Save Game times in some situations weren’t displayed ‘Played Time’ correctly, as this wasn’t reproducible on our end, we believe a fix has been put in place to rectify this.