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Ether One Redux 1.0.4 Patch notes

October 13, 2021 by Pete Bottomley

This patch update was quite a large one, and as a result of this, we’ll be monitoring any game issues very closely over the next couple of weeks. If needed, we’ll patch again quickly for anything broken in the architecture and then if no issues arise, we’ll patch on console in the coming weeks (since this process takes longer than than on PC). This is a huge shift in architecture in many areas, meaning we’re hoping to see increased performance, but this may also be responsible for some bugs we couldn’t account for.

Engine update:
Unreal Engine has been updated from Unreal Engine 4.8.0 to Unreal Engine 4.13.0

Puzzle fixes:
Included a fix for the Miners Dry, Church & Miners Vigil (candle puzzle) for projectors that weren’t completing correctly in those area.

Game fixes:
Severe culling (assets streaming in) in Pinwheel Harbour and Devlin mine adjusted

Adjustment to end of extraction animation

Added extraction rubber banding

Changed keyboard button prompts to be in red

Fixed timings on subtitles

Fixed possible issues with Ether projector puzzles not saving properly

Removed chances for players getting stuck during extraction sequence
Added additional auto-saves to save player progression more frequently.
Changed audio in menu navigation

Fixed off centre button prompt texts

Centered item inspect text

Set subtitles to On by default

Included spelling corrections in the English subtitles.
Fixed look sensitivity not saving and made slider more impactful, started mouse with higher sensitivity by default

Fixed a corrupted save issue that was occurring when the game autosaved by moving between levels
Save Game times in some situations weren’t displayed ‘Played Time’ correctly, as this wasn’t reproducible on our end, we believe a fix has been put in place to rectify this.

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